The Foundation

THE GENTLEMAN'S CODE

Every skirm at RUSH B is built on one foundation: respect for the game and for each other. The rules are the rules — but the code is what makes the rules work. Non-negotiable.

Why This Exists

Rules Aren't Enough

You can write a rulebook the size of a phonebook. Without the right mindset, it still falls apart. The Gentleman's Code is how we play — the unwritten layer that turns rules into a real skirm. It's how regulars treat newcomers. It's how good players handle a bad call. It's how we keep the doors open.

"If the rule says no, the code says especially not. If the rule says maybe, the code says be the bigger player."

The Code

The Thirteen Tenets

01

The Shooter Is Always Right

The person pulling the trigger has the best view of where their BBs are going. If the shooter says you're hit, you're hit — no debate, no "I didn't feel it." From your side: only call someone hit when you are 100% sure and you actually saw your BBs land on them. If you didn't see the impact, keep shooting or stay quiet — never call a hit you aren't certain of.

02

Call Your Hits — Honestly

If you feel it, or the shooter calls it, you're out. Shout "HIT!" loud enough for everyone to hear. One BB isn't always felt — that doesn't make the shooter a cheater. Be generous with yourself, generous with others.

03

Three Is The Max — One Is The Goal

On a clearly visible opponent with a good sight picture, three BBs is the absolute maximum — anything beyond that is overshooting. But three isn't the target. A true gentleman one-taps or double-taps a stationary opponent and saves the triple-tap for situations where it's genuinely needed: a moving or running target, or loud conditions where BB impacts are harder to feel and hear. The goal is the minimum needed to get the call — not the maximum allowed.

04

Moving Targets Are Different

If your opponent is running, sprinting between cover, or otherwise mid-movement, more shots are acceptable — it's less certain you'll connect, and less certain they'll feel or notice a single hit. Judgement applies. The moment you see them react or go down, stop firing.

05

Trades Are Mutual Hits

When both players spot each other and pull the trigger at roughly the same time (a small delay is fine), it's a trade — both take the hit. It's not a competition, there's no way to verify who fired first, and arguing about it only creates problems because each player has a different perspective. Taking the trade is the sportsmanlike call.

06

No Forced Trades

If someone shoots at you from a flank or angle where you weren't already aiming, and you have to turn around to shoot back — that's a forced trade, and it's not allowed. It's a natural reflex (you may not have realised you were hit yet), but it's detrimental to tactical play and rewards bad positioning over good flanking. When it happens: apologise, take the hit, and walk off.

07

No Arguments On The Field

Zero discussions during play. No shouting matches, no standoffs, no arguing a call. If you have a serious complaint — cheating, intentional rule-breaking, dangerous behaviour — bring it to the bar after the round. Complaints handed in at the bar are taken seriously and acted on. Complaints shouted across the field are not.

08

Respect The Marshall's Call

Disagree? Take it to the safe zone or the bar, after the round. Never on the field. The marshall's word is final during play.

09

No Spam, No Excessive Prefire

Aimed shots. Controlled fire — max 5 RPS. Controlled prefire for anticipation or movement is fine; spamming doorways and corners is not. The new rules ban speedsoft gear; the code bans the spam-and-pray mindset.

10

Lift The Newcomers

Everyone was new once. Brief them. Walk them through the briefing again if they look lost. Don't dome the new guy on round one.

11

Mind Your Muzzle

Magazine out and safety on in the safe zone. Barrel pointed up or down — never at a person. Chrono before you play. Eye protection on whenever boots are on the field.

12

Leave The Field Better Than You Found It

Pick up your mags, your trash and your bio BBs (where you can). Help reset cover for the next round. This is your field for the day — treat it like it.

13

If You Keep Ending Up In Discussions — Adapt

One disagreement happens. Two is unlucky. Three or more in a day means something about your play needs to change — even if you believe you're right every time. Stay self-aware. The code asks you to be the bigger player, not the louder one.

This Is How We Play

Sign up, gear up, and stick to the code. Everyone here will do the same.

— RUSH B Airsoft
Enforcement

What Happens If You Break The Code

First Time

A word from the marshall. Usually enough — most people self-correct immediately and we move on.

Repeat / Serious

Benched for the next round, or longer. No refund. Severe or unsafe behaviour = day over.

Field Ban

Reserved for the worst — deliberate cheating, fighting, dangerous safety violations. Permanent. No second chances.
New rules · From 1 July 2026

From 1 July 2026, Rush B is taking a clear new direction. Regular skirms focus on recreational CQB, fair fights, tactical teamplay and respectful behavior. Competitive speedsoft gear and playstyles move to dedicated Speed Edition skirms — keep an eye on the calendar if that's your thing.

Read the new direction